Software Developer
Software Developer
My work in C# and Unity has given me extensive experience in game development and simulators. I've focused on building robust gameplay mechanics and intricate systems across diverse projects
Skills
Game Development
Unity Game Engine
C#
Javascript & WebGL
Android
My work in C# and Unity has given me extensive experience in game development and simulators. I've focused on building robust gameplay mechanics and intricate systems across diverse projects. This hands-on background allows me to efficiently translate design into interactive, high-performance experiences within the Unity engine.
Software Development
Unity Game Engine
C#
Javascript & WebGL
My work in C# and Unity has given me extensive experience in game development and simulators. I've focused on building robust gameplay mechanics and intricate systems across diverse projects. This hands-on background allows me to efficiently translate design into interactive, high-performance experiences within the Unity engine.
Experience
Freelance Solo Developer (2022 - 2024)
HPE & Aruba Networking, Computer Data Inc.
Unity Game Engine
Unity UI System
Jenkins (CI/CD)
Adobe Illustrator
WebGL
Javascript
My two years of experience developing simulators using the Unity Game Engine has given me a unique skill set. I created realistic virtual labs for networking students, providing them with a hands-on learning environment for exam preparation. My work involved meticulous attention to detail, as I simulated real-world software and Windows operating systems. A key part of this experience was developing a command-line interface (CLI) for Aruba switches that accurately processed commands and replicated the behavior of the actual hardware, offering students an authentic and practical training tool. This role honed my ability to translate complex technical requirements into intuitive and effective educational software.
Unity Software Developer (2021 - 2022)
Oarbt
Unity Game Engine
HDRP & URP
WebGL
Javascript, CSS
React
Pixel Streaming
Amazon Web Services
During my time at Oarbt, I developed a comprehensive 3D editor using the Unity Game Engine. This tool was designed to empower customers to create their own customized virtual art exhibitions and shopping experiences. My work focused on engineering this powerful editor, which allowed users to design, build, and populate their own digital environments. A significant part of this project involved the use of the High Definition Render Pipeline (HDRP) to ensure high-quality visual rendering and implementing AWS Pixel Streaming. This cloud-based solution, hosted on Amazon EC2 instances, enabled users to access the full capabilities of the editor from any device, providing a powerful and accessible development platform. This role strengthened my expertise in Unity editor development, photorealistic rendering, and cloud-based application deployment.